User:Vovkjn/Profit and cost in virtual world’s projects

From Wikiversity

Profit and cost in virtual world’s projects


The MMORPGs (massively multi-player online role playing games) provide a virtual space in which you can not only fight dragons, leap tall buildings and go on treasure quests - you can socialize, work or shop, go to concerts, bars or business meetings. All the things, in fact, you might do in the real world with the odd additional advantage - like being able to choose your looks, or fly, or get together with people who live far away from you, for example New-York, as easily as you can your next-door neighbour [Wikipedia. (2010, May). Retrieved from Massively multiplayer online game: http://en.wikipedia.org/wiki/Massively_multiplayer_online_game].
Heap of users from around the world are already meeting in such places. They have founded fast developing virtual market economies that deal with mostly anything, for example marketplace. All the things being sold in such places have own value. One of the Second-Life gamers with avatar name of Anshe Chung earned her million from selling and creating animations and after from renting and selling lands.
Virtual economies are paying attention of real-life business with acceleration. Companies like Nissan, Sony, Adidas and Mercedes-Benz run own shops in Second Life. Huge amount of visitors, there are more than million of them, shows that virtual world popularity is increasing with enormous speed and it is becoming one of the most attractive platforms to create own business there [Pearce. (2007). Building real business - In virtual worlds. New Zealand Management .].
Global organizations are increasingly using 3D virtual world environments to showcase their goods, launch new products, run recruiting seminars or manage virtual meetings with employees around the world.
One way to get some income is to think out a lot of applications, services, which people use nowadays. As to me the best way to carry out all of them is to ask people about what they would like to bring into virtual world.
However, to build up own business in virtual world owner needs to invest some money as well. Mostly money is spent on hosting servers and advertisement. The more banners the company owner places around the Internet the more users he/she gets. Frequently the company has to buy techniques for realization. To them the Mir-open project. Creation of such project needs photographing tools, sewing of photos in panoramas, cutting of panoramas, loading the files on server, filling photo collages with functions. To create one street it takes two to three months. As a result such projects are very difficult in realization and need mass of time.